Crytek Audio Director worked on Battlefront 3 & 4…
I was surfing around last night and I happened to come across the Crytek Audio Director’s profile on Linkedin and I noticed that he had Battlefront 3 and Battlefront 4 added to his profile. Now we all know that Battlefront 3 was scrapped in and around 2008 via Free Radical, so what was unusual about this and caught my eye, was the fact that he has both dates “x”ed out. Why would he take the trouble of not listing the dates? Hmmmm….
xxxx Star Wars Battlefront 3 – PS3, Xbox 360, PC, Wii
xxxx Star Wars Battlefront 4 – PS3, Xbox 360, PC, Wii
He does say that these are games that he previously worked on, but I just thought it was unusual.
Here is a link to his profile.
Scott (our other administrator) took some time to give his thoughts and input:
When Nitro informed me of the Crytek employee (Graeme), I started checking Crytek’s career opportunities out in the UK offices. I’ve always wanted to work in the UK, and so has Graeme apparently because that’s where he is currently employed.
I found many small tidbits of motivating info. One of the first and possibly the most important points I found was in the SFX artists job requirements:
Ability to technically deconstruct visual effects from other game and film references
The part that stands out to me is the mentions of both game and film. While it doesn’t necessarily make it obvious that they mean movies, it’s implied strongly with the word film. This further implies that the property they are working with has been in game and movie form previously. Wait, Star Wars is a property like that.
I next found this line in the AI Programmer description:
“Tweaking weapons, vehicles and other gameplay elements to shape and define the core experience[stop quoting there”
Tweaking weapons AND vehicles? I think the link here doesn’t require any explanation. It’s Timesplitters. Ha! TS is an honest possibility though, and keep it in mind. Crytek has been rumoured to be developing TS before, so it’s possible.
Here are some fast points that aren’t as critical:
An art requirement mentioned there is a focus on realism. Could be use as an anti-Timesplitters point.
A “Plus” for a programmer was to have networking experience. Could refer to multiplayer, or maybe just a patching system.
The designer career description said that they would be developing “the next wave of triple A first person shooters.” Good or bad? It’s subjective.
Thanks Scott! Scott will be having his own column here at Battlefront3.net soon, so stay tuned!
Lets hear some opinions!