Battlefront: Elite Squadron – New Review
There still hasn’t really been any new news with regards to Battlefront 3 yet. I’ve received an email from a fan from the LucasArts forum, stating that the administrator won’t deny or confirm whether Battlefront 3 is in development or not, so that could be taken as some good news.
There has been however some amount of hype on the upcoming title Battlefront: Elite Squadron for the DS / PSP which is set for a Fall release. Kotaku.com has posted another great review on Elite Squadron. Overall they give a pretty decent outlook on the game and it looks like it will definitely be worth while checking out.
What Is It?
Star Wars Battlefront: Elite Squadron is a PSP and DS game coming this fall from LucasArts, developed by Rebellion and n-Space, respectively. True to the series, it is designed for multiple players to adopt the roles of Star Wars heroes and bit-players, grab any franchise vehicle they can find on the battlefield (think Battlefield) and wage war. Levels tend to be shaped for arena combat and the game design, as ever, is geared for a multiplayer experience, though one of the talking points for Elite Squadron is that a satisfying single-player campaign will be included.
What We Saw
I played the Hoth level of the PSP edition of the game during a Sony event held in New York City in late July. What I experienced didn’t lead me with different conclusions than what Crecente wrote about in June, so for the basics, do check out his earlier preview.
How Far Along Is It?
The game is set for fall release, but as Crecente noted back in June, it feels like it’s just about done.
What Needs Improvement?
Staying On Target: On the ground, with just one analog stick, it’s still tricky to shoot who you intend to shoot and to not get beaten by a guy who is within arm’s reach. Running and looking are both mapped to the left stick, an eternal PSP complication.
What Should Stay The Same?
Outer Space: Flying a snow-speeder is beginning to feel old. But flying an X-Wing is a joy that doesn’t spoil. Why is that? The outer-space fracas between my fighter and some shielded Star Destroyers was a blast. Fighters can attack capital ships, land in them, have their troops lay siege. It’s fun. That’s been in Battlefronts before. But what’s fresher is…
Space Vs. Ground: Those capital ships can fire at ground forces. I flew my X-Wing down to Hoth, endured a few-second load time (four, maybe?) and landed my fighter to join in the ground battle. AT-AT walkers were attacking the rebel shield generator. I hadn’t seen the damage done by the capital ships, but I did hurry over to the Rebel’s ion cannon. I tried to fire some shots. I kept getting killed, but after the aforementioned whining, I got my chance. My Star Wars hero stood at a Hoth super-computer and my PSP screen became a targeting reticule with the belly of a Star Destroyer blotting its sights. I fired away and blew the thing up. In multiplayer, other players could be up in space witnessing that while I’m on the ground.
[UPDATE: The fine readers of Kotaku and the good people of LucasArts have explained what was happening. The ion cannon was not in and of itself blowing up the Star Destroyer. It was lowering the shields of that large vessel. What I thought were explosions were either the ion cannon blasts or explosions caused by fighters shooting at the Star Destroyer and causing explosions while its shields were down. The Star Destroyer was not detonated by the ion cannon. My eyes tricked me. My Star Wars knowledge failed me. I apologize.]
Fictional Fiction: There were droids from Episode I or II or both roaming through Hoth. Battle droids. Things that were not in The Empire Strikes Back. There were also Tauntauns, which I could ride but from which I could not fire a gun. Disregarding Lucas canon, this Battlefront game mashes up Star Wars vehicles, characters and special heroes from all the movies. Why not?
I’m not a big multiplayer gamer, so I’ve seldom enjoyed Battlefront games the way it feels they are supposed to be played. But brief bits of the new one played solo were fun. Until I see it, I’m skeptical that a strong single-player campaign can be in a game like this. The levels, after all, are designed for open-ended skirmishes, not the forward advance of a well-paced level. So that’s something to look out for if you tend to play portable games on your own. Otherwise, this game’s battlefield is grander than you might expect to find on a portable system.
(While the game is also coming to DS, the above impressions apply only to the PSP game I played. Elite Squadron is expected this fall for PSP and DS, with the PSP one also being available as a download.)